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 General stuff about heros

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Timli
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Number of posts : 418
Registration date : 2007-04-25

PostSubject: General stuff about heros   Fri Apr 27, 2007 10:16 am

Prerequisites: Hero's mansion level 1

The moment you have a hero's mansion level one you can make a normal unit a hero. This means that you need a stable or barracks before you actually can create a hero.

The hero can be send as reinforcement to other villages like every other unit. When this village is yours and you built and hero's mansion before sending the hero you can use the hero from this village as if he has been created there.

After finishing the training the hero has 5 skill points to increase his 5 abilities. Ability-levels can be increased up to level 100. Each time the hero rises a level you have 5 additional skillpoints you can spend in increasing the abilities.

Offense:
Points put into this ability increase the attackvalue.

Defense:
Points put into this ability increase the defensevalue. The ratio defense against infantry / defense against cavalry stays the same.

Off-Bonus:
Points put into this ability increase the attackvalue of the whole army by 0,2% per skilllevel (maximum is 20%) but this bonus applies if the hero is with the attacking army only.

Def-Bonus:
Points put into this ability increase the defensevalue of the whole army by 0,2% per skilllevel (maximum is 20%) but this bonus applies if the hero is with the defending army resp. your own troops only.

Regeneration:
Points put into this ability increase the regeneration of the hero.

After building a level 10 hero's mansion the hero can annex oases. At building level 10 one, at level 15 two and with a hero's mansion level 20 three. The oases you want to annex have to be in the 7x7 square around the specific village.

Conquering player owned oases is possible, too. You need to have at least one open slot in your hero's mansion and have to sent normal attacks. If you own no oasis with the village you are attacking from, the first successful attack will lower the loyalty by 100%. If you already own one, the attacks only lower the loyalty by 60% and owning already two oases will cause the loyaly to decrease only by 40% in a successful attack.

Stronger units having the same level as inferior units are better at the same level but more expensive to revive. Players can own a pool of three heroes and every time the active one dies the player may choose one of the three to be revived.
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